Solid Angle

Random thoughts about game development.

Monday, May 1, 2023

Interview on GameDevAdvice Podcast

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Recently I sat down with John Podlasek on his GameDevAdvice podcast. We covered topics ranging from my personal path through the game indus...
Sunday, December 18, 2022

Where to find me online

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 Since Twitter is setting up a Berlin Wall and banning links to any social media sites, figure I would post where you can find me online her...
Monday, May 21, 2018

Open Salaries at Disbelief

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Disbelief  is a little over four years old. One thing I've wanted to do is write a little more about our experiences of bootstrapping an...
1 comment:
Friday, November 6, 2015

Interview for PluralSight

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I recently sat down for an interview with Kurt Williams for PluralSight.
Saturday, August 15, 2015

Tips for Navigating Large Game Code Bases

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(Author's Note: This article is about navigating large game code bases, which can go up to and past the 2 million lines of code mark and...
Monday, March 3, 2014

BioShock Infinite Lighting

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Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite q...
11 comments:
Sunday, July 7, 2013

Code reviews

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After reading Aras' Reviewing ALL the CODE  entry, I was going to reply describing our process, but it was getting long so I decided to ...
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Steve
Steve Anichini, CTO and Co-Founder at Disbelief, LLC . A generalist programmer who likes to deep dive in graphics. Previously: Irrational (Bioshock Infinite), Midway (Stranglehold, tools & tech), Jellyvision (You Don't Know Jack 5th Dementia) Follow me on twitter @solid_angle, check out CodeBeast at www.codebeast.com
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